Skills, Attributes & Affect
From Sharune Wiki
Skills:
Skills are one of the hardest concepts to grasp in Sharûne, as they work quite differently from almost every other RPG out there. Many online RPG's use a system where you learn from NPC 'trainers' to increase your skills, Sharûne is NOT like this. Skills on Sharûne affect many things, from the ability to use different weapons, to the skills needed to cast magic, and even to skills that can be used to make it easier to travel, or to find food in the wilderness, or skills that can be used in combat. The best way to learn what a skill does is to either ask on the NHC channel or test it yourself, if you are feeling adventurous. Some skills are passive (automatic) while others require the players to use the skills manually. It is normally quite obvious to see how a skill would be used and what it would do, though (kick for instance, is used by typing kick target, and will make you attempt to kick the target).
The way skills work is harder to understand.
Probably the best way for you to learn this would be through example, so, for instance, this is a typical section of someone's skill list (accessed by the command 'skill' or 'skills'):
Example of what a level 2 fighter's skillsheet looks like.
Listing of your skills: 1. 1h-sword (Agi) 1h-axe (Agi) 1h-mace (Agi) 1h-spear (Agi) dodge (Agi) climbing (Agi) swimming (Agi) direction sense (Per) perception (Per) unarmed combat (Agi) 2. kick (Agi) 3. parry (Agi) first aid (Agi) 4. tumbling attack (Agi) 5. switch opponents (Agi) rescue (Agi)
Let's look at the left column first. First of all, we have 1., which is the level you get the skill, so 1. is 1, 2. is 2. etc. Since in the list the character is only level 2, they are able to use the 1h weapons on the list, dodge enemy attacks in combat, climb when needed, swim in water, have a sense of direction in forest and caves, perceive attacks from ambushes, manage to attack while unarmed in combat, and use the kick command. So you will need to gain another level to parry enemy attacks, and use the first aid command, another 2 to gain the ability to be in a non-standing position and attempt to hit the enemy, and another 3 so you can switch between opponents, and rescue allies from your enemies.
Next column is 1h-sword, so you have the ability to use swords with the 1h-sword flag, and the other weapons you have the skill to use them, like now you are unable to use 2h weapons, since you do not have the skill to use them, and unable to use 1h-wands since you don't have that skill either.
Last column is what stat is affiliated with, such as 1h-sword and Agi which is Agility. Each stat can increase your ability in that skill, it varies so up to you what your preferences are with what stats you like and have.
This is hopefully all you should need to know about the skill system on Sharûne, and if you don't understand it at first, don't worry, this is perfectly normal. If you take it slowly, it should eventually become a lot simpler to understand and as you play more everything begins to make sense.
Attributes Screen:
The Attributes screen is something any player on Sharûne will spend a lot of time looking at. To see your current characters attributes screen type attribute, or 'att' for short. Here's an example:
Character data: ---------------------------------- Name : Ulrogh Title: Level: 38 Class: Savage Race : Swamp Troll Sex : Male Age : 23 Size : large Health: 2613/2613 Endurance: 2007/2007 Mana: 2161/2161 Str: 866 Shieldblock: 17.32%, Meleedam: 86.60% Con: 215 Health: 645, End: 107 Agi: 262 Meleecrit dam: 10.48%, Parry: 5.24%, Dodge: 5.24%, Dual wield: 1.06, Dbl. att: 1.06 Dex: 145 Meleecrit hit: 2.90%, Melee hit: 2.90% Ess: 87 Spelldam: 8.70%, Heal: 8.70%, Spellresist: 2.90% Pie: 87 Spelldam reduct 98.26%, Mana: 261, Buff dur: 1.09 Per: 174 Exp mult: 1.02, Melee hit: 2.90% Dis: 87 Spellcrit dam: 4.35%, Spellcrit hit: 1.74% Stat points : 0 Resist element: 0 Resist arcane : 0 Resist divine : 0 Resist nature : 0 Resist poison : 0 Armor : [1410] 27.98% reduction against level 38 Parry : [ 16] 17.15% against level 38 Dodge : [ 0] 17.05% against level 38 Shieldblock : [ 17] 19.12% against level 38 Hit bonus : [ 200] 10.90% against level 38 (Total bonus) Melee dam : [ 378] 243.200% damage Spell dam : [ 0] 8.700% damage Spell heal : [ 0] 8.700% healing Melee crit : 4.90% Melee crit dam: 35.48% Spell crit : 1.74% Fighting stance: Normal Association: none Racewar points: 9.30 Alignment: Extremely evil Short description: A rapacious Swamp Troll with matted hair and greenish forearms. Playing time: 80 days and 19 hours.
Strength, Piety, Constitution, Perception, Dexterity, Essence, Agility and Discipline
These are your basic attributes. These attributes affect a lot about your character, mainly your skills, but some also affect other things such as health, energy, mana, damage, spell damage, and healing, crit damage and changes, and hits chances.
Can see what each stat currently affects after each stat and the stat number you have, for example, Con: 215 Health: 645, End: 107. Meaning I have 215 Constitution, and it's giving me 645 extra Health, and 107 Endurance.
Resists These are bonuses given by equipment you are wearing that allow you to take less damage or make you less likely to be hit by specific kinds of danger. These are:
Poison: Poison based attacks, Element: Elemental Magic, Fire,ice, etc. Divine: Holy spells and magic damage. Nature: Natural Spells (druids etc) Arcane: Dark Magics
Damage Bonus: This is a bonus granted by equipment you are wearing or using that increases the damage you do with every physical attack that hits, the number in brackets after is your damage multiplier.
Hit Bonus: This is a bonus granted by equipment you are wearing or using that increases your chance to hit with a physical attack. It is extremely important for fighters at higher levels as they will find that without a large Hit Bonus they will be unable to hit any particularly powerful creatures.
NOTE: Hit bonus, Damage bonus, Resistances, Health, Energy, Mana and even stats can be increased by wearing items. An item will normally tell you when you lore it what attributes it gives. Armor also can give attributes too but mostly it protects you. All items have a level and your character must be of that level or higher to be able to wear a piece of equipment.
Armor This is the protective quality of the armor you are wearing on each part of your body (Head, Body, Arms etc.) The armor you are wearing on each location will absorb a percentage of the physical damage done to you with each physical attack that hits you.
Fighting Stance: There are three fighting stances, Normal, Offensive, Defensive.
Normal Stance: No modifiers, standard fighting stance
Offensive Stance: You will do more damage and your offensive skills receive a slight bonus but your defensive skills receive a slight penalty making them worse whilst using this stance.
Defensive Stance: Opposite of Offensive Stance, with your defensive skills gaining a slight bonus and your offensive skills a slight penalty.
Extra Info Can use arguments with att, numbers(levels) only, allowing you to see your damage reduction, parry, dodge, shieldblock, and hit bonus versus other levels then your own level. Such as 'att 0' and 'att 50'
att 0 Armor : [1410] 77.90% reduction against level 0 Parry : [ 16] inf% against level 0 Dodge : [ 0] inf% against level 0 Shieldblock : [ 17] inf% against level 0 Hit bonus : [ 200] 10.90% against level 0 (Total bonus) att Armor : [1410] 27.98% reduction against level 38 Parry : [ 16] 17.15% against level 38 Dodge : [ 0] 17.05% against level 38 Shieldblock : [ 17] 19.12% against level 38 Hit bonus : [ 200] 10.90% against level 38 (Total bonus) att 50 Armor : [1410] 21.89% reduction against level 50 Parry : [ 16] 10.31% against level 50 Dodge : [ 0] 10.21% against level 50 Shieldblock : [ 17] 12.27% against level 50 Hit bonus : [ 200] -49.10% against level 50 (Total bonus)
As you can see the difference in changes of these stats are affected by the level of your enemy.
Affect:
The 'Affect' command is used by simply typing 'affect' it shows a screen of information about your character. Here's a typical affect screen:
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Roleplaying Sheet for Ulrogh
Race: Swamp Troll Class: Savage Size: large
Age: 23 Gender: Male Level: 38
Title:
Association: none
Racewar points: 9.30
Alignment: Extremely evil
Short description: A rapacious Swamp Troll with matted hair and greenish forearms.
Playing time: 80 days and 19 hours.
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The first section shows some basic information about your character, some of this is irrelevant to playing (such Age and Gender), but nice to know for role-play, and the rest of information you will already know, such as Class, Race and Level.
Size determines what equipment you can use, and the specifics of this are detailed elsewhere, but basically it means that a large person cannot use small equipment, a small person cannot use large equipment and also it affects certain skills, for example; a small rogue can not trip a huge cave troll.
Title shows your characters title (if he/she has one). To get a title you must be above a specific level (45) and have written a story about your character explaining how you got the title that has been approve by the immortals. This is explained in more detail earlier on when defining your character.
Association: This shows which Guild or Clan or Religious Order or any other kind of association you are in. You may only ever join one association with any of your characters, having characters in different associations is not allowed. To join another association you must first quit any current association you are in.
Rank: This shows the current rank within your association if you are a member of one. The ranks names vary depending on your association.
Racewar Points: This is your reputation in the world of Sharûne, also known as fame, and racewar points. It is your current standing in killing players, getting killed by players, and taking of keeps. To see the top rankings of this, type fame.
Alignment: This shows whether you are good or evil, and how far tipped towards this side of the scale you are. It ranges from Extremely Good, through Neutral, into Extremely Evil. Killing differently aligned mobiles or players will change your alignment. Killing many evil aligned things will make your alignment more aligned to good, thus killing lots of good aligned things will make your alignment more aligned to evil. Be Warned: it is a lot easier to become evil than it is to go from evil to good. To change your alignment back towards a desired level, for instance good, the mobiles you kill to try and get your alignment back must be close to your current level or above. So it is no use being level 40 and killing level 1 evil mobiles.
Short Description: This is what other players see when they look at a room which has you in it. If you then introduce yourself to them, by typing intro all, or intro [other players' name] then they will instead see your name. If suitable this may be changed when you have created an approved long description for your character.
Playing time: This is the amount of time in Real Life Hours and Days for which you have played Sharûne. It is not the length of time since your character was created, it is a count based on time you have actually spent playing Sharûne with that character. Someone could start a character and come back to it a week later without playing it, and it would still have zero playing time, Your age however will go up.
