Racial Innates
From Sharune Wiki
Here are the racial Innates:
Strengthening Innates:
True Faith
- +25% bonus to all heal and vitality spells.
- Races: Human, Deep Dwarf, Sphoraxun
Pray
- When used gives the bless affection.
- Races: Human
Easy learning
- 5% higher chance to learn skills from use.
- Races: Human, Northman, Deep Dwarf
Mourn fallen
- After seeing a comrade die give +10 to all skills for short period of time.
- Races: Human, Raukburhrum
Flash memory
- Have a 5% chance when casting a spell to not loose it from memory.
- Races: Human, Mujuon, High Elf, Dark Elf
Iron will
- No penalties from endurance loss during combat.
- Races: Dwarf, Deep Dwarf
Honorable
- Receives a *3 bonus from PETRI save value.
- Races: Dwarf, Raukbuhrum, High Elf, Sphoraxun
Cave lurking
- +50 sneak and traceless passing in caves.
- Races: Dwarf
Raging strength
- 5% each combat round to give a 20+level*3 strength bonus.
- Races: Dwarf, Orc, Deep Dwarf
Cavern atonement
- +level*2 in direction sense when in mazes or caves.
- Races: Dwarf, Deep Dwarf, Sphoraxun, Goblin, Cave Troll, Arachnox
Nimble dodge
- 10% chance to dodge melee attacks.
- Races: Halfer, Goblin
Luck
- Has a 25% chance to get +5 in all skill checks.
- Races: Halfer, Gnome, Goblin
Unseen
- Cannot be seen on wilderness maps.
- Races: Halfer
Sneak
- +50 in all sneak skills when doing skillchecks.
- Races: Halfer, Wood Elf, Dark Elf, Goblin, Shaeroka, Fessd-Tir
Weblurking
- Can walk through web walls without penalties.
- Races: Halfer, Gnome, Deep Dwarf, Arachnox
Doorbash
- Ability that can be used to bash down locked doors.
- Can only be used on doors in zones that are max 5 levels higher than the user. After a doorbash the user becomes prone and unable to perform actions for 3 combat rounds. (Currently need to be 5 levels above zone.)
- Races: Raukburhrum, Cave Troll
Berserk
- 10% chance when taking or causing melee damage to go into berserk.
- When berserked you cause 25% more melee damage.
- Races: Raukburhrum, Northman, Orc, Swamp Troll
Fly
- Gives the ability to fly.
- Race: Mujuon
Poison resistance
- +10% resist vs poison.
- Races: Raukburhrum, Wood Elf, Gnome, Goblin, Fessd-tir, Swamp Troll
Cold resistance
- Takes 80% less damage from cold spells.
- Races: Mujuon, High Elf, Northman
Awareness
- Always have the aware affection.
- Races: Mujuon
Water atonement
- Underwater breathing. -25% damage from ice spells. +50 swim skill.
- Races: River-Faun
Magical scales
- Works similar to the prismatic scales spell. 15% to reflect damage spells.
- Races: River-Faun
Traceless passing
- Leave no tracks when moving.
- Races: River-Faun, Fessd-Tir, Mindtearer,
Wilderness atonement
- +level*2 in direction sense skill when in wilderness.
- Minimum endurance loss when moving in forests.
- Races: River-Faun, Wood Elf, Gnome, Centaur, Dark Elf, Shaeroka, Swamp Troll
Nexuphidia
- 10% chance to avoid melee attacks.
- Races: Nexuphide
Spellshrug
- 20% chance to avoid offensive spells.
- Races: Nexuphide, High Elf, Dark Elf, Mindtearer
Heat resistance
- Takes 80% less damage from heat spells.
- Races: Nexuphide, Sphoraxun,
Nature resistance
- Takes 80% less damage from nature spells.
- Races: Wood Elf, Gnome, Shaeroka
Bloodlust
- After seeing a comrade die give +10 to all skills for a short period of time.
- Races: Northman, Orc, Goblin, Mindtearer, Arachnox
Regenerate health
- Increased health regeneration.
- Races: Gnome, Swamp Troll,
Regenerate endurance
- Increased endurance regeneration.
- Races: Centaur, Shaeroka
Mobility
- Increases endurance with (25+level)%.
- Races: Centaur, Arachnox
Firm stance
- +25% chance to avoid bash attacks.
- Races: Centaur, Cave Troll
Untripable
- Can't be tripped.
- Races: Centaur, Cave Troll, Arachnox
Power kick
- 50% more chance to cause prone with the kick skill.
- Races: Centaur, Cave Troll
Fireshield
- Always have innate fireshield spell.
- Races: Sphoraxun
Chameleon
- Cannot be seen through the scan ability.
- Races: Shaeroka
Climbing
- No lag after climbing.
- Races: Shaeroka
Arcane resistance
- 20% less damage from offensive spells.
- Races: Fessd-tir
Barkskin
- 10% each combat round to gain barkskin (+10 armor).
- Races: Swamp Troll
Eat
- Ability to eat anything in the nearby surrounding.(null)
- Races: Cave Troll
Stoneskin
- 10% each combat round to gain stoneskin.
- Races: Cave Troll
Create web
- Ability to create web walls. 3 minute cooldown. Requires level 25.Syntax: web dir
- Races: Arachnox
Weakening Innates:
Weakness to arcane
- Takes 20% more damage from arcane spells.
- Races: Human, Wood Elf, Gnome, Orc, Cave Troll
Pride
- 75% chance to fail flee when above 50% health.
- Races: Dwarf, Raukburhrum, Deep Dwarf
Easy to overlook
- Random gets hidden in room without intention.
- Races: Halfer
Physical weakness
- Takes 10% more damage from melee attacks.
- Races: Mujuon, Nexuphide, Mindtearer
No feet
- Cannot use equipment on feet.
- Races: River-Faun, Centaur, Fessd-Tir, Arachnox
No Legs
- Cannot use Equipment on legs.
- Races: Centaur, Fessd-Tir, Arachnox
Weakness to heat
- Takes 20% more damage from heat element spells.
- Races: High Elf, Northman, Swamp Troll
Weakness to light
- Takes 20% more damage from light element spells.
- Races: Dark Elf
Weakness to cold
- Takes 20% more damage from cold element spells.
- Races: Sphoraxun, Shaeroka
Vulnerable to magic
- Takes 20% more damage from spells.
- Races: Goblin
