Racial Innates

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Here are the racial Innates:


Strengthening Innates:

True Faith

  • +25% bonus to all heal and vitality spells.
  • Races: Human, Deep Dwarf, Sphoraxun

Pray

  • When used gives the bless affection.
  • Races: Human

Easy learning

  • 5% higher chance to learn skills from use.
  • Races: Human, Northman, Deep Dwarf

Mourn fallen

  • After seeing a comrade die give +10 to all skills for short period of time.
  • Races: Human, Raukburhrum

Flash memory

  • Have a 5% chance when casting a spell to not loose it from memory.
  • Races: Human, Mujuon, High Elf, Dark Elf

Iron will

  • No penalties from endurance loss during combat.
  • Races: Dwarf, Deep Dwarf

Honorable

  • Receives a *3 bonus from PETRI save value.
  • Races: Dwarf, Raukbuhrum, High Elf, Sphoraxun

Cave lurking

  • +50 sneak and traceless passing in caves.
  • Races: Dwarf

Raging strength

  • 5% each combat round to give a 20+level*3 strength bonus.
  • Races: Dwarf, Orc, Deep Dwarf

Cavern atonement

  • +level*2 in direction sense when in mazes or caves.
  • Races: Dwarf, Deep Dwarf, Sphoraxun, Goblin, Cave Troll, Arachnox

Nimble dodge

  • 10% chance to dodge melee attacks.
  • Races: Halfer, Goblin

Luck

  • Has a 25% chance to get +5 in all skill checks.
  • Races: Halfer, Gnome, Goblin

Unseen

  • Cannot be seen on wilderness maps.
  • Races: Halfer

Sneak

  • +50 in all sneak skills when doing skillchecks.
  • Races: Halfer, Wood Elf, Dark Elf, Goblin, Shaeroka, Fessd-Tir

Weblurking

  • Can walk through web walls without penalties.
  • Races: Halfer, Gnome, Deep Dwarf, Arachnox

Doorbash

  • Ability that can be used to bash down locked doors.
  • Can only be used on doors in zones that are max 5 levels higher than the user. After a doorbash the user becomes prone and unable to perform actions for 3 combat rounds. (Currently need to be 5 levels above zone.)
  • Races: Raukburhrum, Cave Troll

Berserk

  • 10% chance when taking or causing melee damage to go into berserk.
  • When berserked you cause 25% more melee damage.
  • Races: Raukburhrum, Northman, Orc, Swamp Troll

Fly

  • Gives the ability to fly.
  • Race: Mujuon

Poison resistance

  • +10% resist vs poison.
  • Races: Raukburhrum, Wood Elf, Gnome, Goblin, Fessd-tir, Swamp Troll

Cold resistance

  • Takes 80% less damage from cold spells.
  • Races: Mujuon, High Elf, Northman

Awareness

  • Always have the aware affection.
  • Races: Mujuon

Water atonement

  • Underwater breathing. -25% damage from ice spells. +50 swim skill.
  • Races: River-Faun

Magical scales

  • Works similar to the prismatic scales spell. 15% to reflect damage spells.
  • Races: River-Faun

Traceless passing

  • Leave no tracks when moving.
  • Races: River-Faun, Fessd-Tir, Mindtearer,

Wilderness atonement

  • +level*2 in direction sense skill when in wilderness.
  • Minimum endurance loss when moving in forests.
  • Races: River-Faun, Wood Elf, Gnome, Centaur, Dark Elf, Shaeroka, Swamp Troll

Nexuphidia

  • 10% chance to avoid melee attacks.
  • Races: Nexuphide

Spellshrug

  • 20% chance to avoid offensive spells.
  • Races: Nexuphide, High Elf, Dark Elf, Mindtearer

Heat resistance

  • Takes 80% less damage from heat spells.
  • Races: Nexuphide, Sphoraxun,

Nature resistance

  • Takes 80% less damage from nature spells.
  • Races: Wood Elf, Gnome, Shaeroka

Bloodlust

  • After seeing a comrade die give +10 to all skills for a short period of time.
  • Races: Northman, Orc, Goblin, Mindtearer, Arachnox

Regenerate health

  • Increased health regeneration.
  • Races: Gnome, Swamp Troll,

Regenerate endurance

  • Increased endurance regeneration.
  • Races: Centaur, Shaeroka

Mobility

  • Increases endurance with (25+level)%.
  • Races: Centaur, Arachnox

Firm stance

  • +25% chance to avoid bash attacks.
  • Races: Centaur, Cave Troll

Untripable

  • Can't be tripped.
  • Races: Centaur, Cave Troll, Arachnox

Power kick

  • 50% more chance to cause prone with the kick skill.
  • Races: Centaur, Cave Troll

Fireshield

  • Always have innate fireshield spell.
  • Races: Sphoraxun

Chameleon

  • Cannot be seen through the scan ability.
  • Races: Shaeroka

Climbing

  • No lag after climbing.
  • Races: Shaeroka

Arcane resistance

  • 20% less damage from offensive spells.
  • Races: Fessd-tir

Barkskin

  • 10% each combat round to gain barkskin (+10 armor).
  • Races: Swamp Troll

Eat

  • Ability to eat anything in the nearby surrounding.(null)
  • Races: Cave Troll

Stoneskin

  • 10% each combat round to gain stoneskin.
  • Races: Cave Troll

Create web

  • Ability to create web walls. 3 minute cooldown. Requires level 25.Syntax: web dir
  • Races: Arachnox

Weakening Innates:

Weakness to arcane

  • Takes 20% more damage from arcane spells.
  • Races: Human, Wood Elf, Gnome, Orc, Cave Troll

Pride

  • 75% chance to fail flee when above 50% health.
  • Races: Dwarf, Raukburhrum, Deep Dwarf

Easy to overlook

  • Random gets hidden in room without intention.
  • Races: Halfer

Physical weakness

  • Takes 10% more damage from melee attacks.
  • Races: Mujuon, Nexuphide, Mindtearer

No feet

  • Cannot use equipment on feet.
  • Races: River-Faun, Centaur, Fessd-Tir, Arachnox

No Legs

  • Cannot use Equipment on legs.
  • Races: Centaur, Fessd-Tir, Arachnox

Weakness to heat

  • Takes 20% more damage from heat element spells.
  • Races: High Elf, Northman, Swamp Troll

Weakness to light

  • Takes 20% more damage from light element spells.
  • Races: Dark Elf

Weakness to cold

  • Takes 20% more damage from cold element spells.
  • Races: Sphoraxun, Shaeroka

Vulnerable to magic

  • Takes 20% more damage from spells.
  • Races: Goblin